﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class CameraMoveComp : MoveComp
{
    public CameraMoveComp(Transform tf, BattleEntity owner) : base(tf, owner)
    {
        
    }
    public override void OnArrive()
    {
        if (onArrive != null)
            onArrive();
    }
}
